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 NameTypeFactionClass RestrictionCostRules#
"Black Ice" FizzlefreezeHeroAlliance  1, Flip Black Ice Black Ice deals 1 frost damage to target hero or ally. A character dealt damage this way can't attack this turn.1
Blaine RobertsHeroAlliance  2, Flip Blaine Destroy target armor or item.2
Durga GravestoneHeroAlliance  1, Flip Durga, remove up to five Combo cards in your graveyard from the game Destroy target ally if its cost is less than or equal to the number of cards removed this way.3
Elumeria WildershotHeroAlliance  1, Flip Elumeria Elumeria heals all damage from all of your Pets.4
Eriun MoonglowHeroAlliance  X, Flip Eriun, shuffle X Balance ability cards from your graveyard into your deck Eriun deals X nature damage to target ally. Use only on your turn.5
Kamboozle, Bringer of DoomHeroAlliance  4, Flip Kamboozle, put 2 damage on her Draw two cards.6
Marta SpiresHeroAlliance  6, Flip Marta Put target ally card from your graveyard into play if its cost is less than or equal to the number of resources you have. Use only on your turn.7
VakeronHeroAlliance  7, Flip Vakeron Vakeron deals 2 unpreventable holy damage to each opposing hero and ally.8
ZarithaHeroAlliance  2, Flip Zaritha Zaritha heals 5 damage from target hero or ally.9
Grindel HellbringerHeroHorde  3, Flip Grindel Grindel deals 1 fire damage to each hero and ally. Use only on your turn.10
Joren the MartyrHeroHorde  2, Flip Joren The next time target hero or ally would be dealt damage this turn, prevent it.11
Koth, Caller of the HuntHeroHorde  2, Flip Koth Allies in your party have +1 ATK while in combat with target hero or ally this turn.12
Phosphus the EverburningHeroHorde  4, Flip Phosphus Choose one: Phosphus deals 4 fire damage to target ally; or Phosphus deals 2 fire damage to each of two target allies.
Use only on your turn.
13
RavennaHeroHorde  Flip Ravenna Target ally in your party has stealth this turn.14
Ringleader KumaHeroHorde  4, Flip Kuma Heroes and allies in your party have +2 ATK while attacking heroes this turn.15
Tahanu BrinkrunnerHeroHorde  4, Flip Tahanu Put target ally card from your graveyard into hand.16
ValterusHeroHorde  3, Flip Valterus Target friendly hero or ally is untargetable this turn.17
Warmaster Bo'joHeroHorde  2, Flip Bo'jo Bo'jo has +2 ATK while attacking this turn.18
Kurzon the FalseHeroAlliance  FRONT: 1, Put three Alliance allies from your party into their owners' hands Flip Kurzon face down.
BACK: Alliance allies in your party are elusive.
19
Famish the BinderHeroHorde  FRONT: 3, Destroy three Horde allies in your party Flip Famish face down.
BACK: Horde allies in your party have ferocity.
20
Imp Lord PinprikHeroNeutral  FRONT: Elusive
BACK: Elusive
Deckbuilding: You can include only neutral quests, any abilities that deal fire damage, and any [Fire] allies. You can't include cards with reputation or text restrictions (like Fire Hero Required).
21
Mother MiseryHeroNeutral  FRONT: Sextuple Wield (Can have up to six hands of Melee weapons and strike with any number of them during the same combat.)
BACK: Sextuple Wield (Can have up to six hands of Melee weapons and strike with any number of them during the same combat.)
Deckbuilding: You can include only neutral quests and any Melee weapons. You can’t include cards with reputation or text restrictions (like Fire Hero Required).
22
ObliveronHeroNeutral  FRONT: You can have any number of Pets.
BACK: You can have any number of Pets.
Deckbuilding: You can include only neutral quests, any Traitor cards, and any Demon allies. You can't include cards with reputation or other text restrictions (like Fire Hero Required).
23
Xia, Queen of SufferingHeroNeutral  FRONT: Flip Xia Gain control of target ally. Use only on your turn.
BACK: Deckbuilding: You can include only neutral quests, any [Warlock] abilities, and any [Warlock] allies with ally type Warlock. You can’t include cards with reputation or text restrictions (like Fire Hero Required).
24
Brace or MaceAbilityNeutralDruid1Choose one: Your hero heals 4 damage from target hero; or attach to target ally.
Ongoing: Attached ally has +1 ATK / +1 health.
25
EnergizeAbilityNeutralDruid3Target player draws two cards.26
Feral EnergyAbilityNeutralDruid2Ongoing: While in cat form, when your hero deals combat damage to a defending hero, you may pay 1 . If you do, its controller discards a card.27
FerociousnessAbilityNeutralDruid1Ongoing: When your hero protects, draw a card.
Your hero is in bear form. (Is a protector. Destroy this card when you strike with a weapon or play a non-Feral ability.)
28
FurorAbilityNeutralDruid3Restoration Hero Required
Ongoing: When you play a Form, you may ready up to X of your resources, where X is its cost.
29
Insect SwarmAbilityNeutralDruid1Balance Hero Required
Attach to target hero or ally, and your hero deals 2 nature damage to it.
Ongoing: Attached character has -2 ATK.
30
RebirthAbilityNeutralDruid5Put target ally card from your graveyard into play if its cost is less than or equal to the number of resources you have.31
Rotten to the SporeAbilityNeutralDruid5Exhaust any number of target allies in target opponent's party.
Ongoing: Each of them can't ready during its controller's ready step.
32
StormfireAbilityNeutralDruid3Your hero deals 3 arcane damage to target hero or ally.
Draw a card.
33
TyphoonAbilityNeutralDruid4Ongoing: Typhoon enters play with two wind counters.
Opposing heroes and allies can't attack or protect.
At the start of your turn, remove a wind counter. If none remain, destroy Typhoon.
34
Bait the TrapAbilityNeutralHunter2Ongoing: Trap cards in your hand also have “You may exhaust a defending ally in your party rather than pay this card’s cost.”35
Beast Within, TheAbilityNeutralHunter1Beast Mastery Hero Required
While you have a Pet this turn, prevent all damage that your hero would be dealt, and your hero has +3 ATK.
36
Ice TrapAbilityNeutralHunter4Trap (You may exhaust your defending hero rather than pay this card's cost.)
Your hero deals 3 frost damage to target attacker. Remove a character dealt damage this way from combat.
37
Patient ShotAbilityNeutralHunter3Ongoing: You’re hero has " This hero deals 1 ranged damage to target hero or ally."38
ShadowAllyNeutralHunter6Elusive
(Can't be attacked.)
39
Stable MasterAbilityNeutralHunter1Ongoing: You can have an additional Pet.40
Trueshot AuraAbilityNeutralHunter4Marksmanship Hero Required
Ongoing: Ranged allies in your party have +2 ATK while attacking.
Your Ranged weapons have +2 ATK while your hero is attacking.
If your hero would deal ranged damage with an ability, it deals that much +2 instead.
41
Viper StingAbilityNeutralHunter4Attach to target hero.
Ongoing: At the start of attached hero's controller's turn, he exhausts one of his resources, or two if you have a Ranged weapon.
42
WebsterAllyNeutralHunter3At the end of your turn, you may put a web counter on target ally.
Allies with a web counter can't attack.
When Webster leaves play, remove all web counters from opposing allies.
43
Wipe or SnipeAbilityNeutralHunter3Choose one: Your hero deals 1 ranged damage to each of up to three target heroes and/or allies; or attach to target ally.
Ongoing: Attached ally has long-range.
44
Arcane ResearchAbilityNeutralMage3You pay 1 less to play Arcane Research for each other card named Arcane Research in your graveyard.
Draw two cards.
45
Astral GriefAbilityNeutralMage1Interrupt target quest reward effect.46
Blast WaveAbilityNeutralMage2Fire Hero Required
Your hero deals 2 fire damage to each opposing hero and ally. A character dealt damage this way can't protect this turn.
47
Brain LockAbilityNeutralMage4Ongoing: Brain Lock enters play with two frost counters.
If an opponent would draw a card, he skips drawing that card and you remove a frost counter instead. If none remain, destroy Brain Lock.
48
Flickers from the PastAbilityNeutralMage7Put any number of target ongoing ability cards from your graveyard into play if their combined cost is less than or equal to the number of resources you have.49
Mage ArmorAbilityNeutralMage3Ongoing: 1, Remove an ability card in your graveyard from the game Prevent the next 2 damage that your hero would be dealt this turn.50
More, the Scarier, TheAbilityNeutralMageXYour hero deals X fire damage to each of X target allies.51
Smoke or CroakAbilityNeutralMage1Choose one: Your hero deals 3 fire damage to target hero; or attach to target ally.
Ongoing: Attached ally can't attack or protect, loses and can't have powers, and is a Frog.
52
SupernovaAbilityNeutralMage5As an additional cost to play, destroy all of your resources.
Your hero deals fire damage to target hero equal to the number of resources destroyed this way.
53
Water ElementalAllyNeutralMage3Frost Hero Required
Water Elemental deals 1 frost damage to each opposing hero and ally. A character dealt damage this way can't attack this turn.
54
Blessing of SalvationAbilityNeutralPaladin1Ongoing: When Blessing of Salvation enters play, choose a friendly player.
That player is untargetable.
55
Blessing of SanctuaryAbilityNeutralPaladin2Protection Hero Required
Attach to target hero or ally.
Ongoing: Prevent all combat damage that attached character would be dealt. When damage that an attacking ally would deal is prevented this way, destroy that ally.
At end of turn, destroy Blessing of Sanctuary.
56
Crusader's SweepAbilityNeutralPaladin3Your hero deals 1 unpreventable holy damage to each opposing hero and ally.57
Divine PleaAbilityNeutralPaladin4If you control an Aura, your hero deals 2 unpreventable holy damage to each opposing hero and ally.
If you control a Blessing, draw two cards.
If you control a Seal, ready your hero and all of your weapons.
58
Exemplar's ShieldAbilityNeutralPaladin1Attach to target ally.
Ongoing: Attached ally has +X health, where X is the highest DEF among your armor.
59
Full CircleAbilityNeutralPaladin7You may discard an ally card. If you do, put a second target ally card from your graveyard into play, then put a third target ally from your party into its owner's hand.60
Holy ShockAbilityNeutralPaladin3Holy Hero Required
Prevent the next 4 damage that target friendly hero or ally would be dealt this turn.
Your hero deals 4 unpreventable holy damage to target opposing hero or ally.
61
Righteousness AuraAbilityNeutralPaladin4Ongoing: If a hero or ally in your party would deal damage, it deals that much +1 instead.62
Seal of RetributionAbilityNeutralPaladin3Ongoing: When your hero deals combat damage with a weapon, you may destroy target ally that attacked this turn.
1, Destroy Deal of Retribution Destroy target ally that attacked this turn.
63
Shield or WieldAbilityNeutralPaladin2Choose one: Prevent the next 3 damage that target ally would be dealt this turn; or attach to target hero.
Ongoing: Attached hero has +1 ATK while attacking.
64
Circle of HealingAbilityNeutralPriest3Holy Hero Required
Your hero heals 10 damage from each friendly hero and ally.
65
Divine SpiritAbilityNeutralPriest5Discipline Hero Required
Ongoing: Draw a card, or ready up to three of your resources.
66
Equal OpportunityAbilityNeutralPriest2Each player puts an ally from his party into its owner's hand.67
Faces from the PastAbilityNeutralPriest7Put any number of target ally cards from your graveyard into play if their combined cost is less than or equal to the number of resources you have.68
Lesser HealAbilityNeutralPriest0Your hero heals 3 damage from target hero or ally.69
LevitateAbilityNeutralPriest1Ongoing: At the start of each opponent's turn, that opponent chooses an ally in his party. That ally can't attack this turn.70
Mana BurstAbilityNeutralPriest4Ready all of target opponent's exhausted resources. Your hero deals 1 shadow damage to his hero for each resource readied this way.71
MindflipAbilityNeutralPriest3You may choose an ally in your party and have target player gain control of it. If you do, gain control of target ally in his party.72
Shadow Word: AgonyAbilityNeutralPriest3Attach to target hero.
Ongoing: At the start of your turn, attached hero's controller discards a card.
73
Woe or GrowAbilityNeutralPriest2Choese one: Your hero deals 2 unpreventable holy damage to target ally; or attach to target ally.
Ongoing: Attached ally has +2 health.
74
Dirty WorkAbilityNeutralRogue2Ongoing: If your hero would deal non-combat damage, it deals combat damage instead.75
DisassembleAbilityNeutralRogue1Destroy target exhausted equipment.76
FeintAbilityNeutralRogue0Remove target attacker from combat.77
Fight or BlightAbilityNeutralRogue1Choose one: Target hero has stealth this turn; or attach to target hero or ally that your hero dealt combat damage to this turn.
Ongoing: At the start of your turn, your hero deals 1 nature damage to attached character.
78
Knock OutAbilityNeutralRogue3Destroy target quest.79
MassacreAbilityNeutralRogue3As an additional cost to play, remove up to five Combo cards in your graveyard from the game.
Destroy X target exhausted allies, where X is the number of cards removed this way.
80
OverkillAbilityNeutralRogue5As an additional cost to play, remov up to five Finishing Move cards from your graveyard from the game.
Each opponent destroys that many of his equipment and discards that many cards, and your hero deals that much melee damage to each opposing hero and ally.
81
SapAbilityNeutralRogue1Attach to target hero or ally and exhaust it.
Ongoing: Attached character can't ready during its controller's ready step.
When attached character is dealt damage, destroy Sap.
82
ShadowstepAbilityNeutralRogue1Subtlety Hero Required
Ongoing: Ready opposing heroes and allies also count as being exhausted. (They are still ready.)
83
VigorAbilityNeutralRogue2Assassination Hero Required
Put Vigor into your resource row face down and ready.
84
Crackling PurgeAbilityNeutralShaman1Destroy target ability. If it wasn't attached to a friendly hero or ally, your hero may deal nature damage to its controller's hero equal to its cost.85
Exemplar's BladesAbilityNeutralShaman1Attach to target ally.
Ongoing: Attached ally has +X ATK, where X is the highest ATK among your Melee weapons.
86
Far SightAbilityNeutralShaman1Look at the top five cards of your deck. Choose one, shuffle the rest into your deck, then put that card on top.87
Gifts from the PastAbilityNeutralShaman7Put any number of target equipment cards from your graveyard into play if their combined cost is less than or equal to the number of resources you have.88
Lightning ArcAbilityNeutralShaman2Your hero deals 3 nature damage divided as you choose to any number of target heroes and/or allies.89
Magma TotemAbilityNeutralShaman3Ongoing: At the start of your turn, Magma Totem deals 1 fire damage to each opposing hero and ally.
(Totems can be attacked or targeted like allies.)
90
Mend or EndAbilityNeutralShaman2Choose one: Your hero heals 5 damage from target ally; or attach to one of your Melee weapons.
Ongoing: Attached weapon has +2 ATK.
91
Raise from the AshesAbilityNeutralShaman3As an additional cost to play, destroy an ally in your party.
Search your deck for a card with the same name as that ally and put it into play.
92
Spirit WeaponsAbilityNeutralShaman3Enhancement Hero Required
Ongoing: Target hero or ally has -X ATK this turn, where X is the combined ATK of your Melee weapons.
93
Totemic MasteryAbilityNeutralShaman1Restoration Hero Required
Ongoing: Your Totems have +3 health.
94
AftermathAbilityNeutralWarlock2Destruction Hero Required
Ongoing: When you play an ability, you may exhaust target hero or ally.
95
Clinging CurseAbilityNeutralWarlock1Attach to target hero or ally.
Ongoing: Untargetable
At the start of your turn, your hero deals 1 shadow damage to attached character.
96
Crush SoulAbilityNeutralWarlock2Interrupt target ally card. If you do, remove it from the game and put damage on your hero equal to that card's ATK.97
Curse of ExhaustionAbilityNeutralWarlock9Affliction Hero Required
Target player skips his next turn.
98
Demon ArmorAbilityNeutralWarlock5Ongoing: 1, Remove an ability card in your graveyard from the game Your hero heals 2 damage from itself.99
Enslave DemonAbilityNeutralWarlock2Attach to target Demon ally.
Ongoing: You control attached ally.
100
Rain or PainAbilityNeutralWarlock3Choose one: At the end of this turn, your hero deals 1 fire damage to each opposing ally; or attach to target ally.
Ongoing: At the start of your turn, your hero deals 3 shadow damage to attached ally.
101
SarliaAllyNeutralWarlock6Untargetable
1 Other allies in your party are elusive this turn.
102
VelnothAllyNeutralWarlock2Velnoth can protect your hero.
2 Velnoth heals all damage from himself.
103
Vicious CircleAbilityNeutralWarlock7You may put an ally card from your hand into play. If you do, destroy a second target ally in your party, then put a third target ally card from your graveyard into hand.104
DisarmAbilityNeutralWarrior1Destroy all of target player's weapons.105
Duty BoundAbilityNeutralWarrior2Ongoing: Your hero is a protector.
When your hero protects, ready it.
106
Finishing ShoutAbilityNeutralWarrior5Ongoing: Allies in your party have +1 ATK / +1 health.
Opposing allies have -1 ATK / -1 health.
107
InfuriateAbilityNeutralWarrior4Ongoing: When your hero is dealt combat damage, ready up to that many of your resources.108
PummelAbilityNeutralWarrior3You may exhaust one of your Melee weapons rather than pay Pummel's cost.
Interrupt target ability card.
109
Slay or StayAbilityNeutralWarrior1Choose one: Destroy target damaged ally; or attach to target ally.
Ongoing: Attached ally is a protector.
110
Sweeping StrikesAbilityNeutralWarrior5Arms Hero Required
Ongoing: When your hero deals combat damage with a Melee weapon to an ally, it also deals that much melee damage to each other hero and ally in that ally's party.
111
Taste for BloodAbilityNeutralWarrior2Draw a card for each damaged opposing hero and ally.112
Taunting BlowsAbilityNeutralWarrior3Your hero deals 1 melee damage to each opposing hero and ally. This turn, characters dealt damage this way must attack if able and can attack only your hero if able.113
VitalityAbilityNeutralWarrior4Protection Hero Required
Ongoing: At the start of your turn, put a might counter on Vitality.
For each might counter, your hero has +1 ATK while attacking and +1 health.
114
Disco Inferno!AbilityNeutralAll5Ongoing: At the end of your turn, ready all exhausted heroes and allies in your party, then exhaust all other heroes and allies in your party.115
Footsteps of Illidan, TheAbilityNeutralAll2Attach to target hero or ally.
Ongoing: Attached character is also a Demon.
116
Acolyte KemistraAllyAlliance 51, Put 2 damage on Kemistra Draw a card.117
Alamira GrovetenderAllyAlliance 1Nature Resistance (Prevent all nature [Nature] damage that this ally would be dealt.)118
Bimble BlackoutAllyAlliance 3Whem Bimble is removed from the game from anywhere, draw a card.119
BrodienAllyAlliance 4As Brodien enters play, choose whether he is elusive or untargetable.120
Dashel StonefistAllyAlliance 1Dashel can attack friendly heroes and allies (including other characters in your party).121
Defender NagalaasAllyAlliance 1Protector
Nagalaas has +2 ATK during each opponent's turn.
122
ElaarAllyAlliance 62, Gain control of target ally.123
First Responder AvaressaAllyAlliance 3Protector
At the start of your turn, Avaressa heals 2 damage from target hero or ally.
124
First Responder MarganAllyAlliance 2Elusive
At the start of your turn, Margan heals 2 damage from target hero or ally.
125
Harnum FirebellyAllyAlliance 3Frost Resistance (Prevent all frost [Frost] damage that this ally would be dealt.)126
High Instructor CampbellAllyAlliance 4When Campbell enters play, you may put target Talent card from your graveyard into hand.127
Kathia the QuickAllyAlliance 2When Kathia becomes exhausted, she deals 1 ranged damage to target hero or ally.128
Kindara MindflayerAllyAlliance 4Kindara has +2 ATK / +2 health while an opposing hero is face up.129
Kurdran WildhammerAllyAlliance 7Elusive
When Kurdran becomes exhausted, he may deal 4 nature damage to target hero or ally.
130
Liandra RustshadowAllyAlliance 5Elusive
Destroy target armor or item.
131
Lord CinderveinAllyAlliance 3At the end of your turn, you may put target ability into its owner's hand.132
LuumonAllyAlliance 5Shadow Resistance (Prevent all shadow [Shadow] damage that this ally would be dealt.)133
Madison AltersAllyAlliance 6Untargetable
Madison has +1 ATK / +1 health for each hero in play.
134
Master Marksman McGeeAllyAlliance 5[Ranged] allies in your party have long-range.135
Ol' StonewallAllyAlliance 2Protector
At the start of your turn, destroy Ol' Stonewall.
136
Raena the UnpredictableAllyAlliance 6At the end of your turn, choose whether Raena is elusive or a protector until the end of your next turn.137
Ripley SpellfizzleAllyAlliance 2Arcane Resistance (Prevent all arcane [Arcane] damage that this ally would be dealt.)138
"Scrapper" IronbaneAllyAlliance 5At the end of your turn, you may destroy target equipment.139
Spirit of StormrageAllyAlliance 9Untargetable
Search your deck for a card and put it into hand.
140
Talian BladebenderAllyAlliance 3Opponent's can't strike with weapons.141
Wildwatcher ElandraAllyAlliance 3When Elandra enters play, target player shuffles his graveyard into his deck.142
Wimbly TinkertonAllyAlliance 4Protector
When Wimbly defends, draw a card.
143
Zorus the JudicatorAllyAlliance 8Protector
Zorus can't be destroyed by fatal damage.
144
Alecia HallAllyHorde 2When Alecia enters play, she heals 3 damage from target hero or ally.145
Blood Guard GulmokAllyHorde 9Protector
When another Horde ally enters your party, you may destroy target ally.
146
Blood Knight KyriaAllyHorde 3Protector
When you play an ability, Kyria heals 4 damage from target hero or ally.
147
Brok BloodcallerAllyHorde 4Ferocity
At the end of your turn, destroy Brok if he's undamaged.
148
Chief Apothecary HildagardAllyHorde 7When Hildagard deals combat damage to a hero, destroy that hero.149
Dawn RavensdaleAllyHorde 5When Dawn enters play, you may turn target face-down hero face up.150
"Deathgrip" JonesAllyHorde 4Protector
Your weapons can't be targeted by opponents.
151
Elder Huntsman SwiftshotAllyHorde 4Long-Range
When Swiftshot or another [Ranged] ally enters your party, it may deal 1 ranged damage to target hero or ally.
152
"Eyeball" JonesAllyHorde 1When Eyeball deals combat damage to a hero or ally, exhaust that character, and it can't ready during its controller's next ready step.153
Flame Bender Ta'jinAllyHorde 6When Ta'jin enters play, gain control of target ability. If it's attached, you may reattach it.154
Forager CloudbloomAllyHorde 1When Cloudbloom readies, draw a card.155
Forager HoofbeatAllyHorde 5Protector
When Hoofbeat readies, draw a card.
156
Illia the BitterAllyHorde 5Fire Resistance (Prevent all fire [Fire] damage that this ally would be dealt.)157
Kaelos SunscreamAllyHorde 41, Destroy another ally in your party Destroy target ability.158
Kam'pahAllyHorde 3Opponents can't place quests face up.159
Lu'ka de WallAllyHorde 6Protector
When Lu'ka is dealt damage, you may exhaust target hero or ally.
160
Natasha HutchinsAllyHorde 2Shadow Resistance (Prevent all shadow [Shadow] damage that this ally would be dealt.)161
Offender GoraAllyHorde 1Ferocity
Gora has -2 ATK during each opponent's turn.
162
Overlord Or'barokhAllyHorde 8Ferocity
When Or'barokh enters play, you may destroy target damaged ally.
163
"The Painsaw"AllyHorde 3When The Painsaw enters play, you may destroy target ready weapon.164
Ra'waza StonetuskAllyHorde 2Protector
At the start of your turn, Ra'waza heals all damage from himself.
165
Roger MortisAllyHorde 61, Put 1 damage on another ally in your party Roger deals 1 fire damage to target hero or ally. Use only on your turn.166
Roon PlainswalkerAllyHorde 3Nature Resistance (Prevent all nature [Nature] damage that this ally would be dealt.)167
Skronk SkullseekerAllyHorde 2Skronk has +3 ATK while attacking an exhausted hero or ally.168
Soul Conductor, TheAllyHorde 3The Soul Conductor had +1 ATK / +1 health for each ally card in opposing removed from game zones.169
TuskAllyHorde 3Ferocity
When Tusk deals combat damage to a hero or ally, other heroes and allies in your party have long-range while attacking that character this turn.
170
Xela the TormentorAllyHorde 6When Xela enters play, you may put a Pet card from your graveyard into play if its cost is less than or equal to the number of resources you have.171
Ya'za the VandalAllyHorde 4When Ya'za enters play, you may destroy target armor or item.172
Anchorite CeylaAllyNeutral 7Aldor Reputation
When another ally in your party is destroyed, its owner may put it from his graveyard into hand at the start of the next turn.
173
Anchorite KilandraAllyNeutral 1Aldor Reputation
When Kilandra enters play, name a card in play you control.
Inspire: Card with that name (You may ready a card you control with that name during each other player's ready step.)
174
Exarch OnaalaAllyNeutral 8Aldor Reputation
5 Onaala deals 4 unpreventable holy damage to target hero or ally. Use only on your turn.
4 Onaala heals 14 damage from target hero or ally. Use only on your turn.
175
Instructor GiraloAllyNeutral 2Aldor Reputation
Inspire: Ally (You may ready one of your allies during each other player's ready step.)
When Giralo inspires an ally, that ally is a protector this turn.
176
Thief Catcher NorunAllyNeutral 3Aldor Reputation (Can't put Scryer card in your deck.)
Protector
Norun can also protect against attackers with stealth.
177
Vindicator AluumenAllyNeutral 6Aldor Reputation
Inspire: All friendly protectors
178
Vindicator FalaanAllyNeutral 3Aldor Reputation
Inspire: All friendly heroes and allies with powers
179
Vindicator JavloAllyNeutral 5Aldor Reputation (Can't put Scryer card in your deck.)
When an ally in your party is inspired, draw a card.
180
Vindicator KenthoAllyNeutral 2Aldor Reputation
Destroy Kentho Interrupt target card or effect targeting a card in play you control.
181
Vindicator LorinAllyNeutral 4Aldor Reputation
Inspire: Armor and item
182
Vindicator VashaAllyNeutral 1Aldor Reputation
Cards in play with reputation other than Aldor lose and can't have powers.
183
Arcanist BartisAllyNeutral 2Scryer Reputation
Sabotage: Player (This ally can attack opposing players.)
When Bartis sabotages a player, that player discards a card or destroys an ally in his party.
184
Arcanist RenaanAllyNeutral 1Scryer Reputation (Can't put Aldor card in your deck.)
If you would draw a card, you may draw it from the bottom of your deck instead.
185
Arcanist ThelisAllyNeutral 6Scryer Reputation
Sabotage: Deck
When Thelis sabotages a deck, switch that deck with yours.
186
Battlemage VyaraAllyNeutral 7Scryer Reputation
You may exhaust Vyara rather than pay the cost of an ability with cost 7 or less, or a weapon's strike cost of 7 or less.
187
Historian FiranaAllyNeutral 3Scryer Reputation (Can't put Aldor card in your deck.)
Stealth
Opponents play with their hands revealed.
188
Magistrix ValthinAllyNeutral 3Scryer Reputation
When an ability enters play, you may have target player gain control of it. If it's attached, that player may reattach it.
189
Retainer AlashonAllyNeutral 2Scryer Reputation
Sabotage: All keywords
When Alashon sabotages keywords, opposing cards everywhere lose and can't have keyword powers while he remains in your party.
190
Retainer FarynAllyNeutral 5Scryer Reputation
Sabotage: Resource
When Faryn sabotages a resource, gain control of it. (Move it to your resource row.)
191
Retainer KaiAllyNeutral 4Scryer Reputation (Can't put Aldor card in your deck.)
When Kai or another Scryer ally enters your party, opposing heroes and allies can't protect this turn.
192
Retainer MarcusAllyNeutral 1Scryer Reputation
When Marcus enters play, look at target player's hand and name a card in it.
That player can't play cards with that name.
193
Varen the ReclaimerAllyNeutral 8Scryer Reputation
Sabotage: Game
When Varen sabotages a game, the winner of this game also wins the next game.
194
AkamaAllyNeutral 8Loyal Hero Required
Protector, Stealth
Other allies in your party are untargetable.
Traitor cards can't be played.
195
Ambassador JerrikarAllyNeutral 5Jerrikar has ferocity if an opponent went first this game.196
AzalothAllyNeutral 12When Azaloth enters play, choose an opponent.
That opponent puts five Warlock ally tokens with 0 Shadow ATK / 5 health into play.
Azaloth can't attack while any of those tokens are in play.
197
Collidus the Warp-WatcherAllyNeutral 7When Collidus enters play, put each other ally into its owner's hand.198
DoomwalkerAllyNeutral 11When an opposing ability, ally, or equipment becomes exhausted, destroy it.199
Edward the OddAllyNeutral 5Cards in opposing hand lose and can't have instant.200
Ethereal PlundererAllyNeutral 5When Ethereal Plunderer leaves play, you may gain control of target equipment.201
Maiev ShadowsongAllyNeutral 8Loyal Hero Required
Elusive, Ferocity, Long-Range, Protector, Stealth, Untargetable
202
Xi'riAllyNeutral 13At the end of your turn, destroy all Demons.203
Akama's SashArmorNeutralMage, Priest, Warlock4Loyal Hero Required
If your hero would deal damage with an ability, it deals that much unpreventable damage +1 instead.
When an ally is destroyed by fatal damage dealt with an ability you control, remove that ally from the game.
204
Ar'tor's MainstayArmorNeutralHunter, Shaman4When your hero deals damage with an ability, you may ready one of your resources.205
Borak's Belt of BraveryArmorNeutralPaladin, Warrior2When Borak's Belt of Bravery prevents damage, put 1 damage on your hero.206
Coif of the WickedArmorNeutralHunter, Shaman5[Hunter]: When you place a quest, ready your hero and all of your Ranged weapons.
[Shaman]: When you place a quest, ready your hero and all of your Melee weapons.
207
Doomplate ShoulderguardsArmorNeutralPaladin, Warrior2Each of your other equipment if untargetable while you have five or more equipment.208
Gloves of the High MagusArmorNeutralMage, Priest, Warlock4, Remove the top card of your deck from the game If it's an ability, ally, or equipment card, you may play it this turn if able. If it's a quest card, you may place it this turn if able.209
Greaves of DesolationArmorNeutralHunter, Shaman2When you strike with a weapon, your hero heals all damage from target ally in your party.210
Hands of Fate, TheArmorNeutralPaladin, Warrior2The Hands of Fate enters play with three +1 DEF counters if an opponent went first this game.211
Hauberk of KaraborArmorNeutralDruid, Rogue2Your hero has +1 health for each ability and equipment you control.212
Mana-Etched SpauldersArmorNeutralMage, Priest, Warlock2 Your hero heals 1 damage from itself for each of your armor with Mana-Etched in its name.213
Naaru Belt of PrecisionArmorNeutralDruid, Rogue2Naaru Belt of Precision has +X DEF, where X is your hero's ATK.214
Netherwing Protector's ShieldArmorNeutralPaladin, Shaman, Warrior2Your hero has dual shield. (Can have a second Shield instead of a Melee weapon.)215
Pauldrons of DesolationArmorNeutralHunter, Shaman4When you strike with a weapon, target ally in your party has long-range this turn.216
Wastewalker ShoulderpadsArmorNeutralDruid, Rogue3When your hero attacks, you may exhaust target hero or ally.217
Band of the InevitableItemNeutralDruid, Paladin, Shaman2X, Destroy Band of the Inevitable Destroy each equipment with cost X or less. Use only on your turn.218
Lightwarden's BandItemNeutralHunter, Paladin, Rogue, Warrior2Aldor Reputation
Your hero has "Inspire: Ability, ally, equipment, hero, or resource."
219
Medallion of the LightbearerItemNeutralAll1Aldor Reputation
Heroes and allies in your party with inspire are also protectors.
220
Scryer's BloodgemItemNeutralAll2Scryer Reputation
Heroes and allies in your party with sabotage also have stealth
221
Seer's SignetItemNeutralDruid, Mage, Priest, Shaman, Warlock6Scryer Reputation
Your hero has "Sabotage: Ability or equipment."
When your hero sabotages a card, destroy it.
222
Ashtongue BladeWeaponNeutralRogue, Shaman2Loyal Hero Required (Can't put this in your deck if your hero is a Traitor.)
Untargetable
223
Bloodwarder's RifleWeaponNeutralHunter4Your hero has long-range.224
Felsteel Whisper KnivesWeaponNeutralRogue1Thrown (When you strike with this weapon, your hero has long-range this combat. At the end of this turn, put this weapon into its owner's hand.)225
Hammer of the NaaruWeaponNeutralDruid, Paladin, Shaman8When your hero attacks, exhaust all opposing heroes and allies.
Damage that would be dealt with Hammer of the Naaru is unpreventable.
226
Illidari-Bane MagebladeWeaponNeutralMage, Priest, Warlock2If your hero would deal damage to a Demon, it deals double that much instead.227
Lucky Strike AxeWeaponNeutralHunter, Paladin, Shaman, Warrior4Lucky Strike Axe enters play with three +1 ATK counters if an opponent went first this game.228
Staff of the Ashtongue DeathswornWeaponNeutralDruid, Priest, Shaman4Loyal Hero Required
Text that refers to the start of a turn refers to the end of that turn instead.
229
Tirisfal Wand of AscendancyWeaponNeutralMage, Priest, Warlock1Remove an ability card in your graveyard from the game You pay 1 less the next time you strike with Tirisfal Wand of Ascendancy this turn.230
Vindicator's BrandWeaponNeutralPaladin, Warrior3Aldor Reputation
When Vindicator's Brand is destroyed, you may destroy target ability or equipment.
231
Retainer's BladeWeaponNeutralRogue, Shaman2Scryer Reputation
When Retainer's Blade is destroyed, you may destroy target ally.
232
Return to the AldorQuestNeutral  Aldor Reputation
If you have another Aldor card in play, pay 2 to complete this quest.
Reward: Draw a card.
233
Return to the ScryersQuestNeutral  Scryer Reputation
If you have another Scryer card in play, pay 2 to complete this quest.
Reward: Draw a card.
234
Against the IllidariQuestNeutral  If you control an ability, pay 2 to complete this quest.
Reward: Draw a card.
235
Akama's PromiseQuestNeutral  Loyal Hero Required (Can't put this into your deck if your hero is a Traitor.)
Pay 1 for each card in your hand to complete this quest.
Reward: Draw a card.
236
Bane of the IllidariQuestNeutral  If you have an equipment, pay 2 to complete this quest.
Reward: Draw a card.
237
Battle of the Crimson WatchQuestNeutral  Pay 3 or more to complete this quest.
Reward: Draw a card for each 3 paid this way.
238
Cipher of Damnation, TheQuestNeutral  Pay 3 to complete this quest.
Reward: Reveal the top two cards of your deck. If they have different card types, put both into hand. Otherwise, put both on the bottom of your deck.
239
Deathforge, TheQuestNeutral  Remove three equipment cards in your graveyard from the game to complete this quest.
Reward: Draw a card.
240
Fel and the Furious, TheQuestNeutral  If your hero has more damage than an opposing hero, pay 1 to complete this quest.
Reward: Draw a card.
241
I Was a Lot of Things…QuestNeutral  Pay 3 to complete this quest.
Reward: Draw a card for each opposing hero.
242
Lexicon Demonica, TheQuestNeutral  During your turn, pay 3 to complete this quest.
Reward: Turn all quests face down.
243
Minions of the Shadow CouncilQuestNeutral  When an opposing ally is destroyed, put a corpse counter on Minions of the Shadow Council.
Remove all corpse counters and pay 3 to complete this quest.
Reward: If you removed three or more counters this way, draw three cards.
244
Path of Conquest, TheQuestNeutral  If no opposing allies are in play, pay 2 to complete this quest.
Reward: Draw a card.
245
Reclaiming Holy GroundsQuestNeutral  Pay 1 to complete this quest.
Reward: Put target quest card from your graveyard into hand.
246
Secret Compromised, TheQuestNeutral  Pay 1 to complete this quest.
Reward: Look at the top three cards of target opponent's deck. Put one on top of his deck and the rest on the bottom.
247
SkywingQuestNeutral  During your turn, pay 3 to complete this quest.
Reward: Put a Bird ally token named Skywing with 1 [Melee] ATK / 1 health into play. At the start of your next turn, it has +3 ATK / +3 health and is an Arakkoa.
248
Summoning Chamber, TheQuestNeutral  If an ability was destroyed this turn, pay 1 to complete this quest.
Reward: Draw a card.
249
Tabards of the IllidariQuestNeutral  If an ally is in your party, pay 2 to complete this quest.
Reward: Draw a card.
250
Teron Gorefiend, I Am…QuestNeutral  Untargetable
Pay 3 to complete this quest.
Reward: Draw a card.
251
What Illidan Wants, Illidan Gets…QuestNeutral  If a Demon is in your party, pay 2 to complete this quest.
Reward: Draw a card.
252